The Iconic Puzzle Game Didn't Win at This Gaming Ceremony — Another Award Type Might Solve This

As any major awards ceremony nears, one notices a demand for the addition of new categories to recognize underappreciated efforts and fill the passions of fans dedicated to specific genres.

My colleague made the case advocating for terror-themed awards. That would be fantastic. Equally deserving are board games, which is a passionate advocate's mission. But they will have to forgive me when I prioritize since similar to single-minded supporters, there's a strong justification supporting my request remains most pressing above others. This is the request: There should be a category for puzzle games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; opinions vary greatly, and typically start arguments resulting in unclear classifications. This explains why film award organizations avoid this approach. However, it represents a necessary evil in the world of video games, showing incredible range it's challenging to consider them one unified medium.

To recognize the complete range of interactive entertainment excellence to gain proper attention, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these award types successfully include a lot of ground, allowing placement for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Examine these examples from outstanding current releases, all very different: building puzzles from a specific release, the pulse-pounding block-matching from another release, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the intensely contested Indie races.

  • One classic puzzle game wasn’t nominated in any category that year
  • A different innovative game received no nominations during that ceremony
  • A beloved organization game received no acknowledgment in 2021
  • Limited numbers of puzzle games barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, yet the craft behind logic titles holds tremendous importance. Iconic mobile puzzle games stand as most popular titles worldwide continuing this trend for an extended period.

The legendary block-stacking game rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. One could readily select five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

Restating the point, these include experiences that otherwise have no home in important events. Logic title developers operate at the challenging frontier interactive creation, producing among most fundamental forms of gaming itself. Just like cinema stunt performers, they merit acknowledgment. Don't make them wait decades.

Johnathan Vargas
Johnathan Vargas

Maya is a data scientist and writer passionate about machine learning ethics and open-source projects.